/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.network.serverpackets;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.managers.CursedWeaponsManager;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
 * 0000: 04 03 15 00 00 77 ff 00 00 80 f1 ff ff 00 00 00 .....w.......... 0010: 00 2a 89 00 4c 43 00 61 00 6c 00 61 00
 * 64 00 6f .*..LC.a.l.a.d.o 0020: 00 6e 00 00 00 01 00 00 00 00 00 00 00 19 00 00 .n.............. 0030: 00 0d 00 00 00
 * ee 81 02 00 15 00 00 00 18 00 00 ................ 0040: 00 19 00 00 00 25 00 00 00 17 00 00 00 28 00 00
 * .....%.......(.. 0050: 00 14 01 00 00 14 01 00 00 02 01 00 00 02 01 00 ................ 0060: 00 fa 09 00 00 81 06 00
 * 00 26 34 00 00 2e 00 00 .........&4..... 0070: 00 00 00 00 00 db 9f a1 41 93 26 64 41 de c8 31 ........A.&dA..1 0080:
 * 41 ca 73 c0 41 d5 22 d0 41 83 bd 41 41 81 56 10 A.s.A.".A..AA.V. 0090: 41 00 00 00 00 27 7d 30 41 69 aa e0 40 b4 fb
 * d3 A....'}0Ai..@... 00a0: 41 91 f9 63 41 00 00 00 00 81 56 10 41 00 00 00 A..cA.....V.A... 00b0: 00 71 00 00 00 71 00
 * 00 00 76 00 00 00 74 00 00 .q...q...v...t.. 00c0: 00 74 00 00 00 2a 00 00 00 e8 02 00 00 00 00 00 .t...*..........
 * 00d0: 00 5f 04 00 00 ac 01 00 00 cf 01 00 00 62 04 00 ._...........b.. 00e0: 00 00 00 00 00 e8 02 00 00 0b 00 00 00
 * 52 01 00 .............R.. 00f0: 00 4d 00 00 00 2a 00 00 00 2f 00 00 00 29 00 00 .M...*.../...).. 0100: 00 12 00 00 00
 * 82 01 00 00 52 01 00 00 53 00 00 .........R...S.. 0110: 00 00 00 00 00 00 00 00 00 7a 00 00 00 55 00 00
 * .........z...U.. 0120: 00 32 00 00 00 32 00 00 00 00 00 00 00 00 00 00 .2...2.......... 0130: 00 00 00 00 00 00 00 00
 * 00 a4 70 3d 0a d7 a3 f0 ..........p=.... 0140: 3f 64 5d dc 46 03 78 f3 3f 00 00 00 00 00 00 1e ?d].F.x.?....... 0150:
 * 40 00 00 00 00 00 00 38 40 02 00 00 00 01 00 00 @......8@....... 0160: 00 00 00 00 00 00 00 00 00 00 00 c1 0c 00 00
 * 01 ................ 0170: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0180: 00 00 00 00 ....
 * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccdd (h)
 * dddddSddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd ffffddddSdddddcccddh (h) c dc hhdh
 * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc hhdh ddddc
 * c dcc cddd d (from 654) but it actually reads
 * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc *dddddddd*
 * hhdh ddddc dcc cddd d *...*: here i am not sure at least it looks like it reads that much data (32 bytes), not sure
 * about the format inside because it is not read thanks to the ususal parsingfunctiondddddSddddQddddddddddddddddddddddddddddddddddddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddddddddffffddddSdddddcccddh
 * [h] c dc d hhdh ddddc c dcc cddd d c dd d d
 * 
 * @version $Revision: 1.14.2.4.2.12 $ $Date: 2005/04/11 10:05:55 $
 */
public class UserInfo extends L2GameServerPacket
{
	private static final String _S__04_USERINFO = "[S] 04 UserInfo";
	private L2PcInstance _activeChar;
	private int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd, _flRunSpd, _flWalkSpd, _flyRunSpd, _flyWalkSpd, _relation;
	private float _moveMultiplier;

	public boolean _critical_test = false;
	
	/**
	 * @param character 
	 */
	public UserInfo(L2PcInstance character)
	{
		_activeChar = character;

		_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
		_runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
		_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
		_swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
		_swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
		_relation = _activeChar.isClanLeader() ? 0x40 : 0;
		
		if(_activeChar.getSiegeState() == 1)
		{
			_relation |= 0x180;
		}
		if(_activeChar.getSiegeState() == 2)
		{
			_relation |= 0x80;
		}
	}

	@Override
	protected final void writeImpl()
	{
		writeC(0x04);

		if(!_critical_test){
			
			writeD(_activeChar.getX());
			writeD(_activeChar.getY());
			writeD(_activeChar.getZ());
			writeD(_activeChar.getHeading());
			
		}else{ //critical values
			
			writeD(-999999999);
			writeD(-999999999);
			writeD(-999999999);
			writeD(-999999999);
			writeD(-999999999); //one more to change the UserInfo packet size
			
		}
		
		writeD(_activeChar.getObjectId());
		writeS(_activeChar.getName());
		writeD(_activeChar.getRace().ordinal());
		writeD(_activeChar.getAppearance().getSex() ? 1 : 0);

		if(_activeChar.getClassIndex() == 0)
		{
			writeD(_activeChar.getClassId().getId());
		}
		else
		{
			writeD(_activeChar.getBaseClass());
		}

		writeD(_activeChar.getLevel());
		writeQ(_activeChar.getExp());
		writeD(_activeChar.getSTR());
		writeD(_activeChar.getDEX());
		writeD(_activeChar.getCON());
		writeD(_activeChar.getINT());
		writeD(_activeChar.getWIT());
		writeD(_activeChar.getMEN());
		writeD(_activeChar.getMaxHp());
		writeD((int) _activeChar.getCurrentHp());
		writeD(_activeChar.getMaxMp());
		writeD((int) _activeChar.getCurrentMp());
		writeD(_activeChar.getSp());
		writeD(_activeChar.getCurrentLoad());
		writeD(_activeChar.getMaxLoad());
		
		writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equippe
		
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));

		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));

		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		
		writeD(_activeChar.getPAtk(null));
		writeD(_activeChar.getPAtkSpd());
		writeD(_activeChar.getPDef(null));
		writeD(_activeChar.getEvasionRate(null));
		writeD(_activeChar.getAccuracy());
		writeD(_activeChar.getCriticalHit(null, null));
		writeD(_activeChar.getMAtk(null, null));

		writeD(_activeChar.getMAtkSpd());
		writeD(_activeChar.getPAtkSpd());

		writeD(_activeChar.getMDef(null, null));

		writeD(_activeChar.getPvpFlag()); // 0-non-pvp  1-pvp = violett name
		writeD(_activeChar.getKarma());

		writeD(_runSpd);
		writeD(_walkSpd);
		writeD(_swimRunSpd); // swimspeed
		writeD(_swimWalkSpd); // swimspeed
		writeD(_flRunSpd);
		writeD(_flWalkSpd);
		writeD(_flyRunSpd);
		writeD(_flyWalkSpd);
		writeF(_moveMultiplier);
		writeF(_activeChar.getAttackSpeedMultiplier());

		L2Summon pet = _activeChar.getPet();
		if(_activeChar.getMountType() != 0 && pet != null)
		{
			writeF(pet.getTemplate().collisionRadius);
			writeF(pet.getTemplate().collisionHeight);
		}
		else
		{
			writeF(_activeChar.getBaseTemplate().collisionRadius);
			writeF(_activeChar.getBaseTemplate().collisionHeight);
		}

		writeD(_activeChar.getAppearance().getHairStyle());
		writeD(_activeChar.getAppearance().getHairColor());
		writeD(_activeChar.getAppearance().getFace());
		writeD(_activeChar.isGM() ? 1 : 0); // builder level

		String title = _activeChar.getTitle();
		if(_activeChar.getAppearance().getInvisible() && _activeChar.isGM())
		{
			title = "Invisible";
		}
		if(_activeChar.getPoly().isMorphed())
		{
			L2NpcTemplate polyObj = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
			if(polyObj != null)
			{
				title += " - " + polyObj.name;
			}
		}
		writeS(title);

		writeD(_activeChar.getClanId());
		writeD(_activeChar.getClanCrestId());
		writeD(_activeChar.getAllyId());
		writeD(_activeChar.getAllyCrestId()); // ally crest id
		// 0x40 leader rights
		// siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
		writeD(_relation);
		writeC(_activeChar.getMountType()); // mount type
		writeC(_activeChar.getPrivateStoreType());
		writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
		writeD(_activeChar.getPkKills());
		writeD(_activeChar.getPvpKills());

		writeH(_activeChar.getCubics().size());
		for(int id : _activeChar.getCubics().keySet())
		{
			writeH(id);
		}

		writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);

		writeD(_activeChar.getAbnormalEffect());
		writeC(0x00); //unk

		writeD(_activeChar.getClanPrivileges());

		writeH(_activeChar.getRecomLeft()); //c2  recommendations remaining
		writeH(_activeChar.getRecomHave()); //c2  recommendations received
		writeD(0x00); // FIXME: MOUNT NPC ID
		writeH(_activeChar.GetInventoryLimit());

		writeD(_activeChar.getClassId().getId());
		writeD(0x00); // FIXME: special effects? circles around player...
		writeD(_activeChar.getMaxCp());
		writeD((int) _activeChar.getCurrentCp());
		writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());

		if(_activeChar.getTeam() == 1)
		{
			writeC(0x01); //team circle around feet 1= Blue, 2 = red
		}
		else if(_activeChar.getTeam() == 2)
		{
			writeC(0x02); //team circle around feet 1= Blue, 2 = red
		}
		else
		{
			writeC(0x00); //team circle around feet 1= Blue, 2 = red
		}

		writeD(_activeChar.getClanCrestLargeId());
		writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I
		writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); //0x01: Hero Aura


		writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode
		writeD(_activeChar.GetFishx()); //fishing x
		writeD(_activeChar.GetFishy()); //fishing y
		writeD(_activeChar.GetFishz()); //fishing z
		writeD(_activeChar.getAppearance().getNameColor());

		writeC(_activeChar.isRunning() ? 0x01 : 0x00); //changes the Speed display on Status Window

		writeD(_activeChar.getPledgeClass()); //changes the text above CP on Status Window
		writeD(_activeChar.getPledgeType()); // TODO: PLEDGE TYPE
		
		writeD(_activeChar.getAppearance().getTitleColor());

		if(_activeChar.isCursedWeaponEquiped())
		{
			writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquipedId()));
		}
		else
		{
			writeD(0x00);
		}
	}

	/* (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__04_USERINFO;
	}
}
